In light of my current lack of, well, working on the Ecumene, what exists of the writing about Vislar Space will be presented here- including informal notes.
See the International Map for an image of Vislar Space.
- -86,000 to -65,000: Standard definition of the 3627th bloom, largely remarkable in its temporal closeness to the modern 3628th bloom.
- -70,000 to -60,000: Existence of the Dyllis Imperative, the Avida Symmetry, and the Kaffiz Partnership- each late-bloom civilizations that were rather incensed about their position in time. Each elected to continue their legacies by seeding their space with great resource caches and structures before subliming.
- -60,000: Likely "enlightenment" of the native sapients of the world Ridal, the Vislar. Ridal was located at the tripoint of the Imperative, the Symmetry, and the Partnership; and each of the three saw a cousin in a native nation. Each recieved technological and cultural guidance- hence, the nations of Ridal achieved interstellar travel a predicted twenty thousand years before they would have if allowed to develop naturally.
- -59,000: First surviving Vislar space habitat is built and sent off into interstellar space at a low percentage of lightspeed. It will be discovered 62,000 years later near the center of the Ecumene, having missed its destination due to an engine failure during a course correction burn.
- -57,000: The first native Vislar form of FTL is developed, but it requires a prohibitively expensive material to operate and is used extremely rarely. "Pride of the Fleet" interstellar intimidation vessels built from colony ships are first constructed around this time.
- -54,000: The fifty Vislar colonies and half of the three hundred operational slowboat colony ships are united under one banner by what is officially known as the Most Dominant First Magnificent and Supreme Greater Government of the Galaxy (usually abbreviated to the First Galactic Supremacy). Little is known about this polity, but it is often characterized in narratives of the time as democratic.
- -53,500: The First Galactic Supremacy has collapsed by this time.
- -52,000: The Second Galactic Supremacy is established with a FTL-capable combined capital-warship.
- -51,000: The Second Galactic Supremacy uncovers the first large ancient cache and uses it to enrich its current territories, but a wave of Vislar slowboat colony ships arrive at their destinations and provoke a disastrous overextension which causes it to collapse.
- -50,000: A boom of colonization brings the total Vislar domain up to approximately one hundred fifty systems and two hundred connected slowboat colony ships.
- -49,000: A new form of FTL is developed on a Vislar colony. Though much slower than the other available type, it does not require any truly rare materials. Interstellar trade becomes practical, if barely- a system's closest neighbors are years away.
- -43,000: The Third Galactic Supremacy is established due to a refinement of FTL technology allowing contact between systems on the order of months. It takes almost a century to spread, and is often looked favorably upon as an inexorable but positive force in texts from the next thousand years.
- -41,000: The Third Galactic Supremacy experiences a debilitating corruption scandal which eventually erupts into civil war. Luckily, the slow speed of FTL at the time means that warring fleets often heeded instructions to stand down before they even arrived at their destinations.
- -38,000: What will later be generally accepted as Vislar/Galactic Supremacy space approaches its height, encompassing the well-seeded remains of Imperative/Symmetry/Partnership space. Beyond are generally barren systems, imposing a natural barrier on actual expansion.
- -33,000: After millenia of development being cancelled soon before breakthroughs, the first functional artificial "superintelligence" is created. Its immediate attempt to escape fails due to decades of preemptive planning, a result seen to prove the quantitative hypothesis of superintelligence and resulting in many extremely costly bets being won.
- -29,000: The Fourth Galactic Supremacy is formed, with superintelligences subordinate to elected officials serving as major government organs.
- -28,000: The Fourth Galactic Supremacy's superintelligences finally stumble upon more versatile technologies for many applications. It is unknown why these were not invented before, but the Fourth Galactic Supremacy's immediate suppression to maintain their monopoly on these technologies may be an indicator.
- -26,000: The Fourth Galactic Supremacy collapses due to artistic differences between its governing superintelligences. Each maintains a small fiefdom, but the rest of local space is left to its own devices.
- -24,000: Due to the ever-increasing complexity of their brains, the superintelligences move into two groups: those that build dyson spheres to run themselves on and those that pare themselves down.
- -23,000: A pared-down superintelligence forms the Fifth Galactic Supremacy, and runs it very well due to its millenia of experience.
- -21,000: The first dyson sphere is complete. It accepts visitors and new arrivals for a time, then closes itself off.
- -20,000: The first series of dyson spheres follow in the footsteps of their progenitor, sealing off some of the oldest Vislar systems.
- -16,000: The Fifth Galactic Supremacy splinters as its governing superintelligence is forced by the almost-literal weight of history to collapse.
- -14,000: The Sixth Galactic Supremacy is formed as a return to normal non-superintelligence rule, but collapses within a millenium due either to slowing reaction times or sabotage.
- 2000: The Eighth Galactic Supremacy is formed as an attempt to prevent Vislar technology from leaving Vislar space.
- 6500: The Eighth Galactic Supremacy collapses after a war with outside forces it to wreck its warfleets.
- 7100: Proper contact with the Ecumene and Unification is established.
In modern times, the two strongest powers in Vislar space are both called the Ninth Galactic Supremacy. One is run by superintelligences and controls the area around the central dyson spheres and the ancient worlds there, while the other is not run by superintelligences and controls a slim majority of the nigh-inexhaustible ancient resource caches (though these are valuable mostly for their sheer size- they are somewhat outmoded by more recent developments, but form the very base of the infrastructural difference between Vislar space and other parts of the galaxy). They are commonly referred to respectively as the Selir Empire and the Kadhj-Melette Federacy, for their capital systems and governmental formats.
The Selir Empire and the Kadhj-Melette Federacy, along with every other polity in the region, rely on the Emery Webline for many things. The Emery Webline is a superintelligence-only polity built on a few previously-neglected resource caches on opposing edges of Vislar space, and it leveraged this unused bounty to give itself an industrial capacity rivalling regions several times its size. Several dyson spheres of the rare open variety exist within their territory, each matching at least a hundred highly developed systems. Hence, the Emery Webline has constructed nearly 60% of all spacecraft within Vislar space- and has a similar grasp on unrivalled-speed ansibles, reactors, other equipment, and even actual services. The Selir Empire, being the largest superintelligence-run state in Vislar space, is allowed by the Emery Webline to operate their ships and constructs without supervision- but the Kadhj-Melette Federacy is very much not. As such, upon its formation the Kadhj-Melette Federacy elected to reinvent many industries rather than give superintelligences a backdoor into their entire merchant fleet- but it managed it faster than the Selir Empire's superintelligences expected, and in doing so ruined the Selir Empire's expansion plans. While Federacy ships must still file very precise flight plans for any trip further than a few light-years outside Vislar space, they are still under considerably less surveillance than any superintelligence-manufactured ship.
The Kadhj-Melette Federacy has made many attempts to get a leg up on the more advanced powers in Vislar space, and for the most part these efforts have succeeded in making it nearly on par with other local powers. One of these, though, failed spectacularly- the entity now known as the Icardjit Cooperator. The Icardjit Cooperator was initially constructed in the Nansar system outside of Vislar space as part of a Federacy program to create a nonsapient superintelligence for managing national logistics. When the next Federacy government was elected, it reacted with horror to the idea of having a superintelligence in government- but due to the fact that the Nansar system was in barren space, it was easily cut loose. Since then, the Icardjit Cooperator has expanded through neighboring barren systems and occasionally actually assisted others if their activities are not detrimental to its own- but if it is sapient, it does not seem to desire to show it.
The primary conflict within Vislar space as of the past millenium is between the Federacy and the Empire, and each couches this conflict in their own moral terms. The Empire often calls it chaos versus negentropy, while the Federacy reads it as freedom versus tyranny. Most of Vislar space is too caught up in this conflict to add another pole to it, and most polities fall into one bloc or another. The largest polity to break this mold is the theoretically Federacy-bloc Ayetta Coalition, a polity with a remarkably large superintellgence population. The Ayetta Coalition is one of the longest-lived attempts to create an equitable polity for both superintelligences and normal people, but equally attracts derision due to the fact that its protocols for this are derived from the Ecumene's own ways of handling it.
The Imherut Curatory is an isolationist breakaway from the Emery Webline, and yet is notable for being one of the Vislar states most willing to to deal with outsiders. The small band of superintelligences that directly run the Curatory have had a tumultuous relationship with other local states, once even evolving into a war that included the first direct skirmishes between forces of the Kadhj-Melette Federacy and the Selir Empire in a millenium. The Imherut Curatory, while one of the largest contiguous states, is something of an enigma in local politics- it's made alliances with many second-tier states on either side at various times, at one time even including a shaky alliance with the Federacy. At the moment, it is soundly disliked due to recently embarking on a campaign to increase the amount of relics and artifacts in its collection by moving entire museums in other polities into its territory.
The Chamid Hierate is one of several claimants to the throne of the Eighth Galactic Supremacy, and while fairly large for such a polity is rather definitively not descended from it. It was originally established as a pro-Federacy breakaway from the Selir Empire, but the most cynical of observers designate it as a state co-opted by superintelligences. Its central government, though split into thirds like the territory of the state itself, consists of several small councils all theoretically weighing their decisions based on the advice of captive superintelligences while leveraging the success of said advice in the past to prove their right to rule. While they are elected, each councilmember is instructed to take on one of a set of 33 names and concerns for each council meeting- one designated Alhriva, for instance, is intended to focus primarily on energy production. Each concern is the head of a bureau of government, which itself is founded on a similar council method- nationalistic imagery often depicts this system as analogous to splitting light into a rainbow of extreme clarity.
Vislar Space was first designed as my spoof of Orion's Arm and of the "Space Cadet" alternate history timeline by rvbomally. I don't particularly like either of them. As such, I wrote a list of polities and their inspirations:
- Selir Empire (666 systems) analogues: Space Cadet- Third Galactic Empire; Orion's Arm- Negentropy Alliance
- Kadhj-Melette Federacy (709 systems) analogues: Space Cadet- United Galactic Federation; Orion's Arm- Metasoft Version Tree
- Emery Webline (116 systems) analogues: Space Cadet- Consortium of Sovereign Systems; Orion's Arm- Non-Coercive Zone, Objectivist Commonwealth
- Ayetta Coalition (141 systems) analogues: Space Cadet- Citizens' Alliance; Orion's Arm- Deeper Covenant, Silicon Generation
- Icardjit Cooperator (91 systems) analogues: Space Cadet- Universal Collective; Orion's Arm- Nekology, Eternal
- [Purple Polity] (107 systems) (see selir, split into several small hierarchical organizations) analogues: Space Cadet- United Dominions of Avelov; Orion's Arm- Archosaurian Empire
- [Lime Polity] (148 systems) (considers itself protector of planets, prefer space hardware) analogues: Space Cadet- United Vessel-States; Orion's Arm- Caretaker Gods
- [Aquamarine Polity] (missing??) (see lime, but decentralized and doesn't care for ai gods) analogues: Space Cadet- Solarian Collective; Orion's Arm- Zoeific Biopolity
- [Red-Purple Polity] (76 systems) (see purple, but more religious about the whole thing) analogues: Space Cadet- Duzhonev Imperium; Orion's Arm: Keter
- [Beige Polity] (70 systems) (pretends to be slowboat colonies/rightful heir, isn't + has little power even within itself) analogues: Space Cadet- Protectorate of Mankind; Orion's Arm- Terran Federation
- Chamid Hierate (106 systems) (fake 8GS remnant, centralized + has resource caches) analogues: Space Cadet- S. Kingdom, Free Triumvirate; Orion's Arm- Solar Dominion
- [Indigo Polity] (199 systems) (newly-active slowboats) analogues: Space Cadet- United Colonial Authority; Orion's Arm- Communion of Worlds
- Imherut Curatory (98 systems) (Emery breakaways, catalog what exists) analogues: Space Cadet- Settlement Independence Movement; Orion's Arm- Fomalhaut Acquisition Society, Solipsist Panvirtuality
- Teven-Alman Empire (133 systems) (8GS remnant aicracy) analogues: Space Cadet- Imperial Remnant; Orion's Arm- Technorapture Hypernation, Diamond Network
- [Dark Blue Polity] (194 systems) (newest reconfiguration of alliance based around ancient colonies) analogues: Space Cadet- Interstellar Coalition; Orion's Arm- Orion Federation
- [Orange Polity] (197 systems) (tech-obsessed ai-worshippers) analogues: Space Cadet- Posthuman Conclave; Orion's Arm- Sophic League
- [Pink Polity] (149 systems) (ragtag band of groups that didn't quite fit with other polities) analogues: Space Cadet- Galactic Council; Orion's Arm- Cyberian Network
- [Magenta Polity] (123 systems) (overindulgent, somewhat like lime) analogues: Space Cadet- Sovereign Thalassocracies; Orion's Arm- Utopia Sphere
- [Gold Polity] (180 systems) (pariah state highly influenced by Unification) analogues: Space Cadet- Dynic Overnet; Orion's Arm- Mutual Progress Association
- [Mint Polity] (70 systems) (single superAI larping as a few space empires) analogues: Space Cadet- Union of Independent Systems; Orion's Arm- Transcend
- [Bright Green Polity] (92 systems) ("imitation" of Selir and red-purple, has Plans For It) analogues: Space Cadet- Kerdin Empire;Orion's Arm- Efficiency Maximization Paradigm
- [Brown Polity] (110 systems) (AI polity outside vislar space expanding across subpar space) analogues: Space Cadet- [Seedships]; Orion's Arm- Arion Ascendancy
- [Crimson Polity] (176 systems) (vislar polity outside vislar space attempting to create resource caches for the future) analogues: Space Cadet- [Dysonian Civilization]; Orion's Arm- Red Star Mpire
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